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The Brink

ebook

A brilliant, inventive debut story collection in the vein of Kevin Wilson and Wells Tower.

Brimming with life and unforgettable voices, the stories in Austin Bunn’s dazzling collection explore the existential question: what happens at “the end” and what lies beyond it? In the wry but affecting “How to Win an Unwinnable War,” a summer class on nuclear war for gifted teenagers turns a struggling family upside down. A young couple’s idyllic beach honeymoon is interrupted by terrorism in the lush, haunting “Getting There and Away.” When an immersive videogame begins turning off in the heartbreaking “Griefer,” an obsessive player falls in love with a mysterious player in the final hours of a world.

Told in a stunning range of voices, styles, and settings—from inside the Hale-Bopp cult to the deck of a conquistador’s galleon adrift at the end of the ocean—the stories in Bunn’s collection capture the transformations and discoveries at the edge of irrevocable change. Each tale presents a distinct world, told with deep emotion, energizing language, and characters with whom we have more in common that we realize. They signal the arrival of an astonishing new talent in short fiction.


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Publisher: HarperCollins

Kindle Book

  • Release date: March 19, 2024

OverDrive Read

  • ISBN: 9780062362629
  • File size: 379 KB
  • Release date: March 19, 2024

EPUB ebook

  • ISBN: 9780062362629
  • File size: 556 KB
  • Release date: March 19, 2024

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Formats

Kindle Book
OverDrive Read
EPUB ebook

Languages

English

A brilliant, inventive debut story collection in the vein of Kevin Wilson and Wells Tower.

Brimming with life and unforgettable voices, the stories in Austin Bunn’s dazzling collection explore the existential question: what happens at “the end” and what lies beyond it? In the wry but affecting “How to Win an Unwinnable War,” a summer class on nuclear war for gifted teenagers turns a struggling family upside down. A young couple’s idyllic beach honeymoon is interrupted by terrorism in the lush, haunting “Getting There and Away.” When an immersive videogame begins turning off in the heartbreaking “Griefer,” an obsessive player falls in love with a mysterious player in the final hours of a world.

Told in a stunning range of voices, styles, and settings—from inside the Hale-Bopp cult to the deck of a conquistador’s galleon adrift at the end of the ocean—the stories in Bunn’s collection capture the transformations and discoveries at the edge of irrevocable change. Each tale presents a distinct world, told with deep emotion, energizing language, and characters with whom we have more in common that we realize. They signal the arrival of an astonishing new talent in short fiction.


Expand title description text
This project was made possible in part by the Institute of Museum and Library Services. Funding for additional materials was made possible by a grant from the New Hampshire Humanities and the National Endowment for the Humanities.